KontrollerX
Master Don Juan
- Joined
- Oct 11, 2005
- Messages
- 4,476
- Reaction score
- 182
Did she ever press charges against that piece of sh!t Penkitten?
Attraction runs on a clock.
She flirted for weeks. Touched your arm. Found reasons to be alone with you. And you were careful. Respectful. Waiting for the right moment.
The moment had a shelf life. It expired around month two, and by the time you asked her out, she'd quietly filed you under "little brother."
One of the hardest lessons inside the 22 Rules: women rarely wait. Interest either grows or it decays, and nothing decays it faster than a man who never moves.
Make the move while she's still inventing reasons to be near you.
Dinner ran three hours. She laughed at everything. You walked her to her car thinking this one's locked in.
Then: nothing. Two texts. No reply. What happened?
You did what most men do on a great date. You filled every silence, answered every question, and left her with nothing to wonder about. No mystery. Nothing to sit with when she got home.
Rule 3 of the "22 Rules" changes the ending: tell her a little, hold back the rest, and let her imagination do the chasing. The ghosting stops too.
LOL, I knew a lot of hotties that played that game. My ex still plays, she was very cute-my buddies g/f still plays, she is also a hottie. And I have met others.This all said, 99% of female are guys. also, why on earth are you flirting online?
no, she filed bankruptcy and paid for her own divorce and started over.KontrollerX said:Did she ever press charges against that piece of sh!t Penkitten?
She asks it casually, mid-sip. And you feel the floor open up, because the honest answer is work, gym, and a couple shows you're half-watching.
Women rarely say this out loud, but a man with a life is attractive before he says a word. The guy who spent Saturday deep-sea fishing and came back with photos and a story — he walks in already interesting.
The "22 Rules" pushed me to build a life worth talking about. Turns out the fastest way to be interesting to women is to be interested in your own life first.
persistent exaction said:the wife was actually embarrassed that he was as AFC as he was. She felt sorry for him and how pathetic he was.
Either that or I play it a few hours on weekends to spend time with my brothers who live 4 hours away. Beware generalizations, you start to sound like an old man who is against that new telephone gadget young people are using nowadays.Rollo Tomassi said:Second Life, World of Warcraft, and any other MPORG are simply more Buffers to insulate guys from real rejection and supply women with the attention they constantly seek for affirmation.
That sentence contains at least five follow-up questions she WANTS you to ask. Where in Florida? What brought you here? How long have you been in the area? What do you miss? How does it compare to here?
She handed them to you on a silver platter. And you said, "Oh cool. I come here every week. I love this band. Ummm... pretty crowded tonight."
She smiled politely. Nodded. And never texted you back.
I was that guy for years. Talking too much. Listening too little. Panicking about my next sentence while she was literally feeding me the answers.
Then I found 22 rules that fixed the whole thing. Rule number one: shut up and listen. She'll tell you exactly what to say.
Well, I don't know anyone who has a lot of endgame characters and who claims it's "all social", but I suppose it's possible. In the winter having an indoor pass time can be nice.Rollo Tomassi said:I'll worry less about coming off like that than the guy playing the 70th level, Night Elf Druid telling me he plays to keep in touch with family for a "few hours" on the weekend.
Rollo Tomassi said:We all have our escapes (myself included), it's when they become more appealing, comfortable and preferable to live in than reality that the problems start. Escapes are healthy, Buffers are handicaps.
synergy1 said:.... time from partying, friends, work, sports, drinking where I love to unwind, fire up some world of Warcraft and go pvp ...
You asked her if she wanted to grab coffee. Then you asked if the time worked. Then you asked if the place was okay. Then you asked if she'd prefer tea.
Four questions. Four chances for her to say no. Four signals that you're terrified of making a decision.
Plan it. Pick the place. Pick the time. Tell her where to meet you. She'll either show up or she won't.
Either way, you look like a man instead of a scared little boy.
So this is never the other way around? Women are the ones in need of constant attention and affirmation?Rollo Tomassi said:Second Life, World of Warcraft, and any other MPORG are simply more Buffers to insulate guys from real rejection and supply women with the attention they constantly seek for affirmation.
You're right about MMORPGs being a buffer for guys who are only seeking an insulation from the real world. But I have a hard time believing that a woman joins something like WoW only because she seeks attention from other guys. Sure, there are probably some instances of it, but for the most part, people get engulfed in online video games because they are a vehicle for social interaction. Social interaction is what these obsessive types lack in real life.Rollo Tomassi said:Second Life, World of Warcraft, and any other MPORG are simply more Buffers to insulate guys from real rejection and supply women with the attention they constantly seek for affirmation.
If you spend a lot of time in PvP, I assumed you would recognize that.synergy1 said:I don't get it
My Bad, I gotcha now. I haven't played for a few months, so at this point, the lingo is foreign to mebigjohnson said:If you spend a lot of time in PvP, I assumed you would recognize that.
Translation: "Incoming hostiles in route to the Arathi Basin Gold Mine, we will be outnumbered, send reinforcements"
Dinner ran three hours. She laughed at everything. You walked her to her car thinking this one's locked in.
Then: nothing. Two texts. No reply. What happened?
You did what most men do on a great date. You filled every silence, answered every question, and left her with nothing to wonder about. No mystery. Nothing to sit with when she got home.
Rule 3 of the "22 Rules" changes the ending: tell her a little, hold back the rest, and let her imagination do the chasing. The ghosting stops too.