"Stop Asking Your Friends What to Text Her"

Your buddy Dave has been single for three years and thinks "hey u up" is a valid strategy. Your other buddy Mike just got dumped and told you to "just be yourself."

You showed them her text. You asked them to decode the emoji. You drafted four responses and sent the screenshot to the group chat for a vote.

She's been waiting forty minutes.

Put the phone down. Stop crowdsourcing your love life. Type something that sounds like you. Hit send. Then go do literally anything else with your evening.

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mikeyb

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Hey all,

I'm a software developer in my spare time and I think with all the piles and piles of information on this website most of us would have trouble putting everything we see to practice.

My idea is basically to create a software to teach the user everything that's in the DJ Bible in an interactive manner, i.e. with games/quizzes to get the information to sink in better, and then to double up as an approach journal when the user is ready to go out in the field. I would probably include a bit on sexual technique as well. The idea is to make it as fun as possible, i.e. rewarding the user with some sort of "points" when he makes an approach, number closes, perhaps with cartoon characters, levels, like a video game that is half played on the PC, half played in real life.

Any thoughts? Any other features you'd like to see in this kind of software? Any of the above features that you wouldn't like to see?
 

"I just moved here from Florida."

That sentence contains at least five follow-up questions she WANTS you to ask. Where in Florida? What brought you here? How long have you been in the area? What do you miss? How does it compare to here?

She handed them to you on a silver platter. And you said, "Oh cool. I come here every week. I love this band. Ummm... pretty crowded tonight."

She smiled politely. Nodded. And never texted you back.

I was that guy for years. Talking too much. Listening too little. Panicking about my next sentence while she was literally feeding me the answers.

Then I found 22 rules that fixed the whole thing. Rule number one: shut up and listen. She'll tell you exactly what to say.

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azanon

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It needs a plate spinning feature, with an attraction bar besides each chick's face. Of course the bar rises as you ignore her but starts to fall if you let the plate come to a halt.
 

"She Made Her Decision Before You Finished Your Sentence"

Three seconds. That's how long it took. Your shoes. Your posture. The way you held your drink. Whether you looked at the floor or looked at her.

She already filed you away. Interesting. Boring. Safe. Bold. Before you even opened your mouth.

Everything you say after that is just her confirming what she already decided.

So stop rehearsing lines. Fix the first three seconds. Stand tall. Look up. Smile like you mean it. Walk like you belong wherever you're standing.

The words come later. The impression comes first.

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mikeyb

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Mr. Wolf said:
Sitting behind your computer all alone writing code will not improve your game.
My game is fine. This is for other guys. The purpose of this thread is to see whether I get enough positive responses to actually start making the software.

From the other posts, maybe not the best idea I've had...
 

KontrollerX

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LOL, sounds kind of cool but then as a gamer I may be biased to say that.

It'd be cool if you could somehow make a Sosuave game that teaches AFC's to listen and put the advice from the older forum posters into effect immediately and what I mean is there's been a lot of AFC posters who come here looking for advice on a certain situation but the AFC first explains how he is compelled to handle it.

Then the entire board tells him that what he wants to do is wrong because the entire board has all been in that situation and done what the AFC wants to do and it has failed them miserably yet the AFC thinks the situation will turn out differently for him than how it turned out for the rest of the DJ board.

If you could somehow make a game that would show the AFC that doing what he naturally feels like doing will fail miserably compared to the advice the DJ's give him than that would be incredible.

You'd have to somehow convey this through the gameplay though I think for it to be effective like maybe make a certain technique to win feel so great the player wants to keep doing it but ultimately its not the way to get the true victory and beat the game. It simply felt good to play that way and was ultimately a self deception.

LOL, I'm rambling here but yeah I just think if done right you could have a valueable learning tool on your hands here.
 

"You'll Never Feel READY to Walk Over"

Next Monday you'll feel more confident. After the gym you'll feel more confident. After one more drink you'll feel more confident. After you get a better haircut, a better jacket, a better job.

You've been "getting ready" for two years.

She's standing ten feet away right now. She'll be gone in four minutes. No amount of preparation will manufacture the courage that only comes from moving your feet.

Walk over. Stumble through the first sentence. Let it be clumsy. Let it be imperfect. You will feel more alive in those ten seconds than you have all month.

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mikeyb

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Mr. Wolf said:
Your martyrdom is going to be rewarded with 40 beautiful virgins. Then you can hone your game. :yes:
Drop the attitude buddy, I'm just trying to help :rolleyes: .
 

mikeyb

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KontrollerX said:
LOL, sounds kind of cool but then as a gamer I may be biased to say that.

It'd be cool if you could somehow make a Sosuave game that teaches AFC's to listen and put the advice from the older forum posters into effect immediately and what I mean is there's been a lot of AFC posters who come here looking for advice on a certain situation but the AFC first explains how he is compelled to handle it.
...

valueable learning tool on your hands here.
Thanks for the input. Giving the user input based on a situation is a great idea. Kind of like a self-diagnostic.
 

KarmaSutra

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Mr. Wolf said:
Sitting behind your computer all alone writing code will not improve your game.
Goddamn you are the most pessimistic sh!t here. Contribute something, ANYTHING, or just shut the fvck up.
 

"Why Women Dump the Guys Who Try the Hardest"

You paid for dinner. You drove. You said "whatever you want is fine" every single time. All the effort, no expectations.

And she left anyway — probably for a guy who makes her pick up the pizza.

Painful. Also predictable. Her mind quietly concludes that anything requiring zero effort from her is worth exactly zero. You became a free sample, and free samples get taken for granted.

The 22 Rules flip the dynamic. Small shifts that get her investing effort, money, and time in you — until SHE'S the one afraid of losing YOU.

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Mr. Wolf

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KarmaSutra said:
Goddamn you are the most pessimistic sh!t here. Contribute something, ANYTHING, or just shut the fvck up.


BAHAHAHA. You're making fun at my contribution. I'll give you a 5 on a55hole scale.
 

Maxtro

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Mctwist4 said:
Theres already enough excuses for people to sit at their computers and do nothing. Theres no lack of information. The dj bible works just fine. Now if you could create a program that would kick someone's ass of the pc and out the door that would be great.
That is probably more useful.

All the knowledge in the world isn't helpful if you are never going to apply it. I know this all too well.
 

WesCottII

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Ah, she's obviously as SHB with her BS up. I'm only a lvl 2 DJ, I need at least 300 exp points before I get to level 5.
 

War Against Betaism

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Sounds like a unique idea, if it's something you do in your spare time I don't see the harm in it. Some people in this topic are people harsh to the guy; it's not like he's sacrificing seeing women for this game.

What I suggest you do is that you research some of the topics here and compile the most common situations one would face with a woman, and not only on an approach. Most people would prefer a game revolved around approaching to better familiarize themselves with the concept, but it's also important if you're able to gather the most common situations a man would face and have them familiarize themselves with such situations.

So after you're done researching, you should gather some people on these boards to discuss how the scenarios would play out.
 

"So, What Do You Do for Fun?"

She asks it casually, mid-sip. And you feel the floor open up, because the honest answer is work, gym, and a couple shows you're half-watching.

Women rarely say this out loud, but a man with a life is attractive before he says a word. The guy who spent Saturday deep-sea fishing and came back with photos and a story — he walks in already interesting.

The "22 Rules" pushed me to build a life worth talking about. Turns out the fastest way to be interesting to women is to be interested in your own life first.

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