"How I Made Sure No Woman Ever Friend-Zoned Me Again"

She calls you when her car breaks down. When she needs help moving. When some guy she's actually dating treats her badly.

You're the listener. The reliable one. The guy who would treat her so much better, if she'd just open her eyes.

She won't. You trained her to see you as the low-effort option — the friend who requires zero risk and zero investment. Every favor dug the hole deeper.

The "22 Rules" break the pattern. You'll stop auditioning for a role she already cast and become the man she chases instead. It starts with Rule 1.

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mikeyb

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Hey all,

I'm a software developer in my spare time and I think with all the piles and piles of information on this website most of us would have trouble putting everything we see to practice.

My idea is basically to create a software to teach the user everything that's in the DJ Bible in an interactive manner, i.e. with games/quizzes to get the information to sink in better, and then to double up as an approach journal when the user is ready to go out in the field. I would probably include a bit on sexual technique as well. The idea is to make it as fun as possible, i.e. rewarding the user with some sort of "points" when he makes an approach, number closes, perhaps with cartoon characters, levels, like a video game that is half played on the PC, half played in real life.

Any thoughts? Any other features you'd like to see in this kind of software? Any of the above features that you wouldn't like to see?
 

"She's Out of Your League"

You've said it a hundred times. Maybe a thousand. And every time you say it, you train your brain to freeze the next time she walks into the room.

Leagues are a myth invented by guys who are scared of women.

She's a person. She has bad breath in the morning. She picks songs she can't sing in the shower. She overthinks her own texts.

Walk over. Say something. The league dissolves the second you open your mouth.

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azanon

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It needs a plate spinning feature, with an attraction bar besides each chick's face. Of course the bar rises as you ignore her but starts to fall if you let the plate come to a halt.
 

"Nervous Around Beautiful Women? There's a Rule for That"

I could talk to any woman I wasn't attracted to. Charming, funny, relaxed. Then a gorgeous woman looked my way and I'd become a sweating, babbling mess.

The fix took me years to find and ten minutes to learn. Nervousness and excitement are the same physical state — pounding heart, adrenaline, flushed face. Your brain just picks the label. And you can pick a better one.

Rule 16 shows you how. You feel the nerves, relabel them as excitement, and let that energy pour out as enthusiasm. Women notice the guy radiating it. They always do.

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mikeyb

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Mr. Wolf said:
Sitting behind your computer all alone writing code will not improve your game.
My game is fine. This is for other guys. The purpose of this thread is to see whether I get enough positive responses to actually start making the software.

From the other posts, maybe not the best idea I've had...
 

KontrollerX

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LOL, sounds kind of cool but then as a gamer I may be biased to say that.

It'd be cool if you could somehow make a Sosuave game that teaches AFC's to listen and put the advice from the older forum posters into effect immediately and what I mean is there's been a lot of AFC posters who come here looking for advice on a certain situation but the AFC first explains how he is compelled to handle it.

Then the entire board tells him that what he wants to do is wrong because the entire board has all been in that situation and done what the AFC wants to do and it has failed them miserably yet the AFC thinks the situation will turn out differently for him than how it turned out for the rest of the DJ board.

If you could somehow make a game that would show the AFC that doing what he naturally feels like doing will fail miserably compared to the advice the DJ's give him than that would be incredible.

You'd have to somehow convey this through the gameplay though I think for it to be effective like maybe make a certain technique to win feel so great the player wants to keep doing it but ultimately its not the way to get the true victory and beat the game. It simply felt good to play that way and was ultimately a self deception.

LOL, I'm rambling here but yeah I just think if done right you could have a valueable learning tool on your hands here.
 

"Why Women Dump the Guys Who Try the Hardest"

You paid for dinner. You drove. You said "whatever you want is fine" every single time. All the effort, no expectations.

And she left anyway — probably for a guy who makes her pick up the pizza.

Painful. Also predictable. Her mind quietly concludes that anything requiring zero effort from her is worth exactly zero. You became a free sample, and free samples get taken for granted.

The 22 Rules flip the dynamic. Small shifts that get her investing effort, money, and time in you — until SHE'S the one afraid of losing YOU.

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mikeyb

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Mr. Wolf said:
Your martyrdom is going to be rewarded with 40 beautiful virgins. Then you can hone your game. :yes:
Drop the attitude buddy, I'm just trying to help :rolleyes: .
 

mikeyb

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KontrollerX said:
LOL, sounds kind of cool but then as a gamer I may be biased to say that.

It'd be cool if you could somehow make a Sosuave game that teaches AFC's to listen and put the advice from the older forum posters into effect immediately and what I mean is there's been a lot of AFC posters who come here looking for advice on a certain situation but the AFC first explains how he is compelled to handle it.
...

valueable learning tool on your hands here.
Thanks for the input. Giving the user input based on a situation is a great idea. Kind of like a self-diagnostic.
 

KarmaSutra

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Mr. Wolf said:
Sitting behind your computer all alone writing code will not improve your game.
Goddamn you are the most pessimistic sh!t here. Contribute something, ANYTHING, or just shut the fvck up.
 

“The 22 Rules That Flip the Script With Women… And How You Can Use Them Tonight”

Most guys accidentally kill attraction before they even speak. They assume they need a bigger bank account, a better physique, or smoother lines. They miss the point.

Female desire operates on a specific set of psychological triggers.  Break them, and you're invisible. Follow them, and you become magnetic.

I learned this the hard way. Years of freezing up. Getting friend-zoned. Watching other guys walk away with the girl I wanted. Then I discovered a set of 22 simple rules that rewired my entire approach.

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Mr. Wolf

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KarmaSutra said:
Goddamn you are the most pessimistic sh!t here. Contribute something, ANYTHING, or just shut the fvck up.


BAHAHAHA. You're making fun at my contribution. I'll give you a 5 on a55hole scale.
 

Maxtro

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Mctwist4 said:
Theres already enough excuses for people to sit at their computers and do nothing. Theres no lack of information. The dj bible works just fine. Now if you could create a program that would kick someone's ass of the pc and out the door that would be great.
That is probably more useful.

All the knowledge in the world isn't helpful if you are never going to apply it. I know this all too well.
 

WesCottII

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Ah, she's obviously as SHB with her BS up. I'm only a lvl 2 DJ, I need at least 300 exp points before I get to level 5.
 

War Against Betaism

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Sounds like a unique idea, if it's something you do in your spare time I don't see the harm in it. Some people in this topic are people harsh to the guy; it's not like he's sacrificing seeing women for this game.

What I suggest you do is that you research some of the topics here and compile the most common situations one would face with a woman, and not only on an approach. Most people would prefer a game revolved around approaching to better familiarize themselves with the concept, but it's also important if you're able to gather the most common situations a man would face and have them familiarize themselves with such situations.

So after you're done researching, you should gather some people on these boards to discuss how the scenarios would play out.
 

"She Wants a Man, Not a Boy"

You asked her if she wanted to grab coffee. Then you asked if the time worked. Then you asked if the place was okay. Then you asked if she'd prefer tea.

Four questions. Four chances for her to say no. Four signals that you're terrified of making a decision.

Plan it. Pick the place. Pick the time. Tell her where to meet you. She'll either show up or she won't.

Either way, you look like a man instead of a scared little boy.

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