DJ_in_making
Master Don Juan
Fun game....
You replay the conversation at 2 a.m. She texted back fast yesterday. Today, nothing. Was that smile friendly or flirty? What did the shoulder touch mean?
Every hour you spend decoding her signals drains your confidence and hands her the controls. Women can sense that insecurity from across the room — and it repels them.
One of the "22 Rules" kills the obsession on the spot: assume she likes you, and act accordingly. Sounds too simple. Works anyway.
Her interest tends to rise to meet your expectations. Psychologists call it a self-fulfilling prophecy.
She calls you when her car breaks down. When she needs help moving. When some guy she's actually dating treats her badly.
You're the listener. The reliable one. The guy who would treat her so much better, if she'd just open her eyes.
She won't. You trained her to see you as the low-effort option — the friend who requires zero risk and zero investment. Every favor dug the hole deeper.
The "22 Rules" break the pattern. You'll stop auditioning for a role she already cast and become the man she chases instead. It starts with Rule 1.
Those games rocked.Originally posted by italostud
Never played it, but I was into all of those old school computer games. Commander keen, police quest, kings quest, and a ton of other old school sierra computer games.
You did... sort of. They all required you to accomplish a certain thing... like one chick wanted a credit card. So you do all this stuff to steal someone's credit card, and then she has sex with you on the beach (you don't really see much, just flesh-colored pixels). But in the middle of it, a crab gets on your genitals and you jump up and dance around and try to get this giant crab off you, and she gets disgusted because you supposedly have crabs.I forget if you ever got to have sex with any girls in the games though.
Most guys accidentally kill attraction before they even speak. They assume they need a bigger bank account, a better physique, or smoother lines. They miss the point.
Female desire operates on a specific set of psychological triggers. Break them, and you're invisible. Follow them, and you become magnetic.
I learned this the hard way. Years of freezing up. Getting friend-zoned. Watching other guys walk away with the girl I wanted. Then I discovered a set of 22 simple rules that rewired my entire approach.
which one is that? I wanna play it.....Originally posted by Giovanni Casanova
Those games rocked.
[/b] But in the middle of it, a crab gets on your genitals and you jump up and dance around and try to get this giant crab off you, and she gets disgusted because you supposedly have crabs.
[/B]
#4? I'm not sure. Something about Passionate Patty or something?Originally posted by DJ_in_making
which one is that? I wanna play it.....
dude i think liesure suit larry is on xbox. its like that new playboy game.Originally posted by BigDawg
Yeah, about 15 years ago. Back then, the computer graphics for the game weren't all that great. I don't remember much about it now, though.
Your buddy Dave has been single for three years and thinks "hey u up" is a valid strategy. Your other buddy Mike just got dumped and told you to "just be yourself."
You showed them her text. You asked them to decode the emoji. You drafted four responses and sent the screenshot to the group chat for a vote.
She's been waiting forty minutes.
Put the phone down. Stop crowdsourcing your love life. Type something that sounds like you. Hit send. Then go do literally anything else with your evening.
I only played one of them but the games of those days rocked. Much more escapist fun than all of this ultraviolent, ultrarealistic GTA derivative junk that's out now. I wish they would collect all these old Sierra Games (Space Quest, LSL, Kings Quest,ect) into collector's packs but there is the usual problem of Windows probably not being able to run old DOS games.Originally posted by DJ_in_making
Fun game....
Dude, go to any specialty software store (a place NOT like best buy or circuit city) and dig into the bargain bin with all the old diskette games. There's some real classics.Originally posted by Yotsuya-san
I only played one of them but the games of those days rocked. Much more escapist fun than all of this ultraviolent, ultrarealistic GTA derivative junk that's out now. I wish they would collect all these old Sierra Games (Space Quest, LSL, Kings Quest,ect) into collector's packs but there is the usual problem of Windows probably not being able to run old DOS games.
Attraction runs on a clock.
She flirted for weeks. Touched your arm. Found reasons to be alone with you. And you were careful. Respectful. Waiting for the right moment.
The moment had a shelf life. It expired around month two, and by the time you asked her out, she'd quietly filed you under "little brother."
One of the hardest lessons inside the 22 Rules: women rarely wait. Interest either grows or it decays, and nothing decays it faster than a man who never moves.
Make the move while she's still inventing reasons to be near you.
Specialty Stores that aren't national chains like Gamestop or Electronics Boutique (where the average employees and staff are too young to remember these classic games let alone have them anywhere in the store) have become almost nonexistent so it's gotten much harder to find vintage games.Originally posted by Create Reality
Dude, go to any specialty software store (a place NOT like best buy or circuit city) and dig into the bargain bin with all the old diskette games. There's some real classics.
I agree with you on games from the day are much more escapist fun. It's the kind of imagination put into making them compared with today's market; which has little if any imagination. Those games had zanieness and wackyness (is zanieness a word?)
Attraction runs on a clock.
She flirted for weeks. Touched your arm. Found reasons to be alone with you. And you were careful. Respectful. Waiting for the right moment.
The moment had a shelf life. It expired around month two, and by the time you asked her out, she'd quietly filed you under "little brother."
One of the hardest lessons inside the 22 Rules: women rarely wait. Interest either grows or it decays, and nothing decays it faster than a man who never moves.
Make the move while she's still inventing reasons to be near you.