DJ_in_making
Master Don Juan
Fun game....
You made your case like a lawyer. Stable job. Good guy. Ready for something real. All true. All irrelevant.
She weighed your points, nodded along, felt nothing — then fell hard for some tattooed bartender with a motorcycle and a gambling problem.
Logic is where attraction goes to die. The "22 Rules" work a level deeper, on the subconscious switches that decide within minutes whether you register as a MAN or as part of the furniture.
Stop presenting evidence. Start flipping switches.
Dinner ran three hours. She laughed at everything. You walked her to her car thinking this one's locked in.
Then: nothing. Two texts. No reply. What happened?
You did what most men do on a great date. You filled every silence, answered every question, and left her with nothing to wonder about. No mystery. Nothing to sit with when she got home.
Rule 3 of the "22 Rules" changes the ending: tell her a little, hold back the rest, and let her imagination do the chasing. The ghosting stops too.
Those games rocked.Originally posted by italostud
Never played it, but I was into all of those old school computer games. Commander keen, police quest, kings quest, and a ton of other old school sierra computer games.
You did... sort of. They all required you to accomplish a certain thing... like one chick wanted a credit card. So you do all this stuff to steal someone's credit card, and then she has sex with you on the beach (you don't really see much, just flesh-colored pixels). But in the middle of it, a crab gets on your genitals and you jump up and dance around and try to get this giant crab off you, and she gets disgusted because you supposedly have crabs.I forget if you ever got to have sex with any girls in the games though.
Attraction runs on a clock.
She flirted for weeks. Touched your arm. Found reasons to be alone with you. And you were careful. Respectful. Waiting for the right moment.
The moment had a shelf life. It expired around month two, and by the time you asked her out, she'd quietly filed you under "little brother."
One of the hardest lessons inside the 22 Rules: women rarely wait. Interest either grows or it decays, and nothing decays it faster than a man who never moves.
Make the move while she's still inventing reasons to be near you.
which one is that? I wanna play it.....Originally posted by Giovanni Casanova
Those games rocked.
[/b] But in the middle of it, a crab gets on your genitals and you jump up and dance around and try to get this giant crab off you, and she gets disgusted because you supposedly have crabs.
[/B]
#4? I'm not sure. Something about Passionate Patty or something?Originally posted by DJ_in_making
which one is that? I wanna play it.....
dude i think liesure suit larry is on xbox. its like that new playboy game.Originally posted by BigDawg
Yeah, about 15 years ago. Back then, the computer graphics for the game weren't all that great. I don't remember much about it now, though.
Most guys accidentally kill attraction before they even speak. They assume they need a bigger bank account, a better physique, or smoother lines. They miss the point.
Female desire operates on a specific set of psychological triggers. Break them, and you're invisible. Follow them, and you become magnetic.
I learned this the hard way. Years of freezing up. Getting friend-zoned. Watching other guys walk away with the girl I wanted. Then I discovered a set of 22 simple rules that rewired my entire approach.
I only played one of them but the games of those days rocked. Much more escapist fun than all of this ultraviolent, ultrarealistic GTA derivative junk that's out now. I wish they would collect all these old Sierra Games (Space Quest, LSL, Kings Quest,ect) into collector's packs but there is the usual problem of Windows probably not being able to run old DOS games.Originally posted by DJ_in_making
Fun game....
Dude, go to any specialty software store (a place NOT like best buy or circuit city) and dig into the bargain bin with all the old diskette games. There's some real classics.Originally posted by Yotsuya-san
I only played one of them but the games of those days rocked. Much more escapist fun than all of this ultraviolent, ultrarealistic GTA derivative junk that's out now. I wish they would collect all these old Sierra Games (Space Quest, LSL, Kings Quest,ect) into collector's packs but there is the usual problem of Windows probably not being able to run old DOS games.
You made your case like a lawyer. Stable job. Good guy. Ready for something real. All true. All irrelevant.
She weighed your points, nodded along, felt nothing — then fell hard for some tattooed bartender with a motorcycle and a gambling problem.
Logic is where attraction goes to die. The "22 Rules" work a level deeper, on the subconscious switches that decide within minutes whether you register as a MAN or as part of the furniture.
Stop presenting evidence. Start flipping switches.
Specialty Stores that aren't national chains like Gamestop or Electronics Boutique (where the average employees and staff are too young to remember these classic games let alone have them anywhere in the store) have become almost nonexistent so it's gotten much harder to find vintage games.Originally posted by Create Reality
Dude, go to any specialty software store (a place NOT like best buy or circuit city) and dig into the bargain bin with all the old diskette games. There's some real classics.
I agree with you on games from the day are much more escapist fun. It's the kind of imagination put into making them compared with today's market; which has little if any imagination. Those games had zanieness and wackyness (is zanieness a word?)
You paid for dinner. You drove. You said "whatever you want is fine" every single time. All the effort, no expectations.
And she left anyway — probably for a guy who makes her pick up the pizza.
Painful. Also predictable. Her mind quietly concludes that anything requiring zero effort from her is worth exactly zero. You became a free sample, and free samples get taken for granted.
The 22 Rules flip the dynamic. Small shifts that get her investing effort, money, and time in you — until SHE'S the one afraid of losing YOU.