DJ_in_making
Master Don Juan
Fun game....
I could talk to any woman I wasn't attracted to. Charming, funny, relaxed. Then a gorgeous woman looked my way and I'd become a sweating, babbling mess.
The fix took me years to find and ten minutes to learn. Nervousness and excitement are the same physical state — pounding heart, adrenaline, flushed face. Your brain just picks the label. And you can pick a better one.
Rule 16 shows you how. You feel the nerves, relabel them as excitement, and let that energy pour out as enthusiasm. Women notice the guy radiating it. They always do.
Three seconds. That's how long it took. Your shoes. Your posture. The way you held your drink. Whether you looked at the floor or looked at her.
She already filed you away. Interesting. Boring. Safe. Bold. Before you even opened your mouth.
Everything you say after that is just her confirming what she already decided.
So stop rehearsing lines. Fix the first three seconds. Stand tall. Look up. Smile like you mean it. Walk like you belong wherever you're standing.
The words come later. The impression comes first.
Those games rocked.Originally posted by italostud
Never played it, but I was into all of those old school computer games. Commander keen, police quest, kings quest, and a ton of other old school sierra computer games.
You did... sort of. They all required you to accomplish a certain thing... like one chick wanted a credit card. So you do all this stuff to steal someone's credit card, and then she has sex with you on the beach (you don't really see much, just flesh-colored pixels). But in the middle of it, a crab gets on your genitals and you jump up and dance around and try to get this giant crab off you, and she gets disgusted because you supposedly have crabs.I forget if you ever got to have sex with any girls in the games though.
That sentence contains at least five follow-up questions she WANTS you to ask. Where in Florida? What brought you here? How long have you been in the area? What do you miss? How does it compare to here?
She handed them to you on a silver platter. And you said, "Oh cool. I come here every week. I love this band. Ummm... pretty crowded tonight."
She smiled politely. Nodded. And never texted you back.
I was that guy for years. Talking too much. Listening too little. Panicking about my next sentence while she was literally feeding me the answers.
Then I found 22 rules that fixed the whole thing. Rule number one: shut up and listen. She'll tell you exactly what to say.
which one is that? I wanna play it.....Originally posted by Giovanni Casanova
Those games rocked.
[/b] But in the middle of it, a crab gets on your genitals and you jump up and dance around and try to get this giant crab off you, and she gets disgusted because you supposedly have crabs.
[/B]
#4? I'm not sure. Something about Passionate Patty or something?Originally posted by DJ_in_making
which one is that? I wanna play it.....
dude i think liesure suit larry is on xbox. its like that new playboy game.Originally posted by BigDawg
Yeah, about 15 years ago. Back then, the computer graphics for the game weren't all that great. I don't remember much about it now, though.
You made your case like a lawyer. Stable job. Good guy. Ready for something real. All true. All irrelevant.
She weighed your points, nodded along, felt nothing — then fell hard for some tattooed bartender with a motorcycle and a gambling problem.
Logic is where attraction goes to die. The "22 Rules" work a level deeper, on the subconscious switches that decide within minutes whether you register as a MAN or as part of the furniture.
Stop presenting evidence. Start flipping switches.
I only played one of them but the games of those days rocked. Much more escapist fun than all of this ultraviolent, ultrarealistic GTA derivative junk that's out now. I wish they would collect all these old Sierra Games (Space Quest, LSL, Kings Quest,ect) into collector's packs but there is the usual problem of Windows probably not being able to run old DOS games.Originally posted by DJ_in_making
Fun game....
Dude, go to any specialty software store (a place NOT like best buy or circuit city) and dig into the bargain bin with all the old diskette games. There's some real classics.Originally posted by Yotsuya-san
I only played one of them but the games of those days rocked. Much more escapist fun than all of this ultraviolent, ultrarealistic GTA derivative junk that's out now. I wish they would collect all these old Sierra Games (Space Quest, LSL, Kings Quest,ect) into collector's packs but there is the usual problem of Windows probably not being able to run old DOS games.
When a woman says it, guys hear a confession. A heads-up. A scheduling conflict.
Here's the translation: I don't feel anything. Right now. With you.
Watch what happens when a man triggers actual attraction. The busy career, the recent breakup, the "not in a place to date" — all of it evaporates instantly. The same woman who was guarding her freedom is suddenly free every night.
The "22 Rules" explain why. When the right switches flip, her timeline rearranges itself around you.
Specialty Stores that aren't national chains like Gamestop or Electronics Boutique (where the average employees and staff are too young to remember these classic games let alone have them anywhere in the store) have become almost nonexistent so it's gotten much harder to find vintage games.Originally posted by Create Reality
Dude, go to any specialty software store (a place NOT like best buy or circuit city) and dig into the bargain bin with all the old diskette games. There's some real classics.
I agree with you on games from the day are much more escapist fun. It's the kind of imagination put into making them compared with today's market; which has little if any imagination. Those games had zanieness and wackyness (is zanieness a word?)
Dinner ran three hours. She laughed at everything. You walked her to her car thinking this one's locked in.
Then: nothing. Two texts. No reply. What happened?
You did what most men do on a great date. You filled every silence, answered every question, and left her with nothing to wonder about. No mystery. Nothing to sit with when she got home.
Rule 3 of the "22 Rules" changes the ending: tell her a little, hold back the rest, and let her imagination do the chasing. The ghosting stops too.