Why "Whatever You Want" Keeps You Single

She says the movie looks dumb; you suddenly agree. She tests you with a little attitude; you apologize for nothing.

You think you're being easy to get along with. She reads something else entirely: a man with no edges. Nothing to hold on to. No friction, no tension, no reason to wonder what he really thinks.

The "22 Rules" taught me to push back — playfully, calmly, without needing her approval. Strange things happened after that.

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World of Warcraft

I-am-someone

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Games are bad and addictive.

I remember having to get myself netbanned (ban from all networks) by request to stop playing SubSpace. I was banned for 9 months and got my life back in order. After about a year and a half, I started playing again. I've decided to stay clear of squads (or "clans" as they're called with other games) and other things that create a commitment to the game.
That's why RPG's are so bad - they keep on sucking you in more and more, because you keep on getting better. The better you get, the stranger it feels to stop playing and eventually you can't stop anymore.

Non-commitment-creating-games are much better imo. They can be played whenever you want to and can be dumped whenever you feel like it.
 

"She Wants a Man, Not a Boy"

You asked her if she wanted to grab coffee. Then you asked if the time worked. Then you asked if the place was okay. Then you asked if she'd prefer tea.

Four questions. Four chances for her to say no. Four signals that you're terrified of making a decision.

Plan it. Pick the place. Pick the time. Tell her where to meet you. She'll either show up or she won't.

Either way, you look like a man instead of a scared little boy.

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Phantasmal

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Originally posted by I-am-someone
Games are bad and addictive.

I remember having to get myself netbanned (ban from all networks) by request to stop playing SubSpace. I was banned for 9 months and got my life back in order. After about a year and a half, I started playing again. I've decided to stay clear of squads (or "clans" as they're called with other games) and other things that create a commitment to the game.
That's why RPG's are so bad - they keep on sucking you in more and more, because you keep on getting better. The better you get, the stranger it feels to stop playing and eventually you can't stop anymore.

Non-commitment-creating-games are much better imo. They can be played whenever you want to and can be dumped whenever you feel like it.
Yeah. I admit, my self-control wasn't what it should have been and WoW hurt other aspects of my life for a while. Games like WoW are a huge time-sink. I was trying to keep up with my friends and no-lifed guildies. No more of that though. Moderation is key.

Subspace is very addicting too.
 

ShizamDaMan

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I object to all MMORPGs, but I am currently addicted to Gran Turismo 4 on the PS2. Damn it's good :D
 

Alpine

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Well I'm getting into the 'Total war' series, what a time soaker. I can't say waster because it's fvcking brilliant, total immersion and a challenge.

Like TV it's all about discipline, if you consciously choose to lose yourself for an hour, fine. If you do fvck all else and you cave to such distractions regularly, then best do without altogether.
 

Julian

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yo i used to play everquest when i was like 14-16 and let me tell you that ish is madly addicting. i wouldnt even trust myself wit a game like that these days. not only that but i dont even feel the desire to play. shrug
 

"She Laughed All Night. Then She Ghosted You. Here's Why."

Dinner ran three hours. She laughed at everything. You walked her to her car thinking this one's locked in.

Then: nothing. Two texts. No reply. What happened?

You did what most men do on a great date. You filled every silence, answered every question, and left her with nothing to wonder about. No mystery. Nothing to sit with when she got home.

Rule 3 of the "22 Rules" changes the ending: tell her a little, hold back the rest, and let her imagination do the chasing. The ghosting stops too.

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