“The 22 Rules That Flip the Script With Women… And How You Can Use Them Tonight”

Most guys accidentally kill attraction before they even speak. They assume they need a bigger bank account, a better physique, or smoother lines. They miss the point.

Female desire operates on a specific set of psychological triggers.  Break them, and you're invisible. Follow them, and you become magnetic.

I learned this the hard way. Years of freezing up. Getting friend-zoned. Watching other guys walk away with the girl I wanted. Then I discovered a set of 22 simple rules that rewired my entire approach.

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Does anyone here do 3D modeling/animation?

Atom Smasher

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I'm just curious as to your program of choice.

Lately I've been playing around with Blender and I'm blown away by what it can do. So far it has been able to do anything I throw at it except for automatic filleting and chamfering, an odd omission. They say they're going to address that in the next version. Once you get used to the unique interface it really is quite pleasurable to work with. The keyboard shortcuts are excellent and intuitive. They vastly improve workflow, more so than any other package I've worked with.

I've also worked with Maya but I never liked it. Others I own are Animation Master (strictly spline-based modeling) and Carrara, which has a definite appeal but isn't really ready for the big-time because of developer neglect.

So what do you guys like to use?
 

"She Made Her Decision Before You Finished Your Sentence"

Three seconds. That's how long it took. Your shoes. Your posture. The way you held your drink. Whether you looked at the floor or looked at her.

She already filed you away. Interesting. Boring. Safe. Bold. Before you even opened your mouth.

Everything you say after that is just her confirming what she already decided.

So stop rehearsing lines. Fix the first three seconds. Stand tall. Look up. Smile like you mean it. Walk like you belong wherever you're standing.

The words come later. The impression comes first.

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Alle_Gory

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Cinema4D for creation and decent animation, it also has a built in renderer that's pretty good. Rhino3D for CAD when accuracy is important.
 

Jariel

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I've tried various programs, but I love Cinema4d too. It's one of the easiest ones to pick up and if you can get it with the Advanced Renderer, it produces some incredible results.

You can also get Vray for it, which is another great renderer.

I would also recommend checking out Mudbox for sculpting and texturing. It allows you to paint directly onto the models, even via Photoshop and is so much easier and user friendly than zbrush.
 

Atom Smasher

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C4D always looked good to me but it seems you can't get a full package of any 3D software these days without paying a hefty premium for functionality they sell as extra plugins.
 

"You'll Never Feel READY to Walk Over"

Next Monday you'll feel more confident. After the gym you'll feel more confident. After one more drink you'll feel more confident. After you get a better haircut, a better jacket, a better job.

You've been "getting ready" for two years.

She's standing ten feet away right now. She'll be gone in four minutes. No amount of preparation will manufacture the courage that only comes from moving your feet.

Walk over. Stumble through the first sentence. Let it be clumsy. Let it be imperfect. You will feel more alive in those ten seconds than you have all month.

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Alle_Gory

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Atom Smasher said:
C4D always looked good to me but it seems you can't get a full package of any 3D software these days without paying a hefty premium for functionality they sell as extra plugins.
It's a full package.


FairShake said:
Why don't you get back to scratching your ass and watching some foolsball on TV.
 

Deep Dish

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I have ZBrush, Cinema 4D, and Substance Painter/Designer. Substance Painter is very interesting because of its special effect particles.

ZBrush is hard to learn, but not too hard, and once you get the hang of it then you will love it. There are a ton of Youtube tutorials and Pixologic provides a bunch of resources to become a better artist.

You also never know who is going to come across your work. I posted some sci-fi concept art on Instagram and got a “like” from the VFX art director of the movies Prometheus and Godzilla (2014). It’s very inspiring to me because it means that if I keep working very hard at getting better, someone is bound to discover me.

3D is expensive but the costs can be small when compared to earning potential.
 
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