"She Made Her Decision Before You Finished Your Sentence"

Three seconds. That's how long it took. Your shoes. Your posture. The way you held your drink. Whether you looked at the floor or looked at her.

She already filed you away. Interesting. Boring. Safe. Bold. Before you even opened your mouth.

Everything you say after that is just her confirming what she already decided.

So stop rehearsing lines. Fix the first three seconds. Stand tall. Look up. Smile like you mean it. Walk like you belong wherever you're standing.

The words come later. The impression comes first.

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Does anyone here do 3D modeling/animation?

Atom Smasher

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I'm just curious as to your program of choice.

Lately I've been playing around with Blender and I'm blown away by what it can do. So far it has been able to do anything I throw at it except for automatic filleting and chamfering, an odd omission. They say they're going to address that in the next version. Once you get used to the unique interface it really is quite pleasurable to work with. The keyboard shortcuts are excellent and intuitive. They vastly improve workflow, more so than any other package I've worked with.

I've also worked with Maya but I never liked it. Others I own are Animation Master (strictly spline-based modeling) and Carrara, which has a definite appeal but isn't really ready for the big-time because of developer neglect.

So what do you guys like to use?
 

"Nervous Around Beautiful Women? There's a Rule for That"

I could talk to any woman I wasn't attracted to. Charming, funny, relaxed. Then a gorgeous woman looked my way and I'd become a sweating, babbling mess.

The fix took me years to find and ten minutes to learn. Nervousness and excitement are the same physical state — pounding heart, adrenaline, flushed face. Your brain just picks the label. And you can pick a better one.

Rule 16 shows you how. You feel the nerves, relabel them as excitement, and let that energy pour out as enthusiasm. Women notice the guy radiating it. They always do.

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Alle_Gory

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Cinema4D for creation and decent animation, it also has a built in renderer that's pretty good. Rhino3D for CAD when accuracy is important.
 

Jariel

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I've tried various programs, but I love Cinema4d too. It's one of the easiest ones to pick up and if you can get it with the Advanced Renderer, it produces some incredible results.

You can also get Vray for it, which is another great renderer.

I would also recommend checking out Mudbox for sculpting and texturing. It allows you to paint directly onto the models, even via Photoshop and is so much easier and user friendly than zbrush.
 

Atom Smasher

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C4D always looked good to me but it seems you can't get a full package of any 3D software these days without paying a hefty premium for functionality they sell as extra plugins.
 

"Why Women Dump the Guys Who Try the Hardest"

You paid for dinner. You drove. You said "whatever you want is fine" every single time. All the effort, no expectations.

And she left anyway — probably for a guy who makes her pick up the pizza.

Painful. Also predictable. Her mind quietly concludes that anything requiring zero effort from her is worth exactly zero. You became a free sample, and free samples get taken for granted.

The 22 Rules flip the dynamic. Small shifts that get her investing effort, money, and time in you — until SHE'S the one afraid of losing YOU.

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Alle_Gory

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Atom Smasher said:
C4D always looked good to me but it seems you can't get a full package of any 3D software these days without paying a hefty premium for functionality they sell as extra plugins.
It's a full package.


FairShake said:
Why don't you get back to scratching your ass and watching some foolsball on TV.
 

Deep Dish

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I have ZBrush, Cinema 4D, and Substance Painter/Designer. Substance Painter is very interesting because of its special effect particles.

ZBrush is hard to learn, but not too hard, and once you get the hang of it then you will love it. There are a ton of Youtube tutorials and Pixologic provides a bunch of resources to become a better artist.

You also never know who is going to come across your work. I posted some sci-fi concept art on Instagram and got a “like” from the VFX art director of the movies Prometheus and Godzilla (2014). It’s very inspiring to me because it means that if I keep working very hard at getting better, someone is bound to discover me.

3D is expensive but the costs can be small when compared to earning potential.
 
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