"The Kiss of Death Mistake"

You replay the conversation at 2 a.m. She texted back fast yesterday. Today, nothing. Was that smile friendly or flirty? What did the shoulder touch mean?

Every hour you spend decoding her signals drains your confidence and hands her the controls. Women can sense that insecurity from across the room — and it repels them.

One of the "22 Rules" kills the obsession on the spot: assume she likes you, and act accordingly. Sounds too simple. Works anyway.

Her interest tends to rise to meet your expectations. Psychologists call it a self-fulfilling prophecy.

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Does anyone here do 3D modeling/animation?

Atom Smasher

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I'm just curious as to your program of choice.

Lately I've been playing around with Blender and I'm blown away by what it can do. So far it has been able to do anything I throw at it except for automatic filleting and chamfering, an odd omission. They say they're going to address that in the next version. Once you get used to the unique interface it really is quite pleasurable to work with. The keyboard shortcuts are excellent and intuitive. They vastly improve workflow, more so than any other package I've worked with.

I've also worked with Maya but I never liked it. Others I own are Animation Master (strictly spline-based modeling) and Carrara, which has a definite appeal but isn't really ready for the big-time because of developer neglect.

So what do you guys like to use?
 

"How I Made Sure No Woman Ever Friend-Zoned Me Again"

She calls you when her car breaks down. When she needs help moving. When some guy she's actually dating treats her badly.

You're the listener. The reliable one. The guy who would treat her so much better, if she'd just open her eyes.

She won't. You trained her to see you as the low-effort option — the friend who requires zero risk and zero investment. Every favor dug the hole deeper.

The "22 Rules" break the pattern. You'll stop auditioning for a role she already cast and become the man she chases instead. It starts with Rule 1.

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Alle_Gory

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Cinema4D for creation and decent animation, it also has a built in renderer that's pretty good. Rhino3D for CAD when accuracy is important.
 

Jariel

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I've tried various programs, but I love Cinema4d too. It's one of the easiest ones to pick up and if you can get it with the Advanced Renderer, it produces some incredible results.

You can also get Vray for it, which is another great renderer.

I would also recommend checking out Mudbox for sculpting and texturing. It allows you to paint directly onto the models, even via Photoshop and is so much easier and user friendly than zbrush.
 

Atom Smasher

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C4D always looked good to me but it seems you can't get a full package of any 3D software these days without paying a hefty premium for functionality they sell as extra plugins.
 

"So, What Do You Do for Fun?"

She asks it casually, mid-sip. And you feel the floor open up, because the honest answer is work, gym, and a couple shows you're half-watching.

Women rarely say this out loud, but a man with a life is attractive before he says a word. The guy who spent Saturday deep-sea fishing and came back with photos and a story — he walks in already interesting.

The "22 Rules" pushed me to build a life worth talking about. Turns out the fastest way to be interesting to women is to be interested in your own life first.

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Alle_Gory

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Atom Smasher said:
C4D always looked good to me but it seems you can't get a full package of any 3D software these days without paying a hefty premium for functionality they sell as extra plugins.
It's a full package.


FairShake said:
Why don't you get back to scratching your ass and watching some foolsball on TV.
 

Deep Dish

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I have ZBrush, Cinema 4D, and Substance Painter/Designer. Substance Painter is very interesting because of its special effect particles.

ZBrush is hard to learn, but not too hard, and once you get the hang of it then you will love it. There are a ton of Youtube tutorials and Pixologic provides a bunch of resources to become a better artist.

You also never know who is going to come across your work. I posted some sci-fi concept art on Instagram and got a “like” from the VFX art director of the movies Prometheus and Godzilla (2014). It’s very inspiring to me because it means that if I keep working very hard at getting better, someone is bound to discover me.

3D is expensive but the costs can be small when compared to earning potential.
 
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