"The Coffee Shop Girl You Never Spoke To"

You've replayed it a hundred times. She stood three feet away, scrolling her phone. You had an opening. You composed the perfect line — after she was gone.

For all you know, she's married now. To some guy who said something. Anything.

Openers are cheap. Almost any sentence works when it's delivered within three seconds. The expensive part is the standing there, drafting and deleting, while the window quietly closes.

The "22 Rules" stripped out my hesitation. What to open with, how to keep it alive, and the one habit that costs guys more women than anything else: waiting for perfect.

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Super Seducer - Videogame

Epicenter

Master Don Juan
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This is couple years old but kind of interesting maybe.

Super Seducer, released in Japan as Super Monkey Ball, is an action-adventure game developed by Richard Runkis and published by Sony Computer Entertainment for the PlayStation 2.
 

"I just moved here from Florida."

That sentence contains at least five follow-up questions she WANTS you to ask. Where in Florida? What brought you here? How long have you been in the area? What do you miss? How does it compare to here?

She handed them to you on a silver platter. And you said, "Oh cool. I come here every week. I love this band. Ummm... pretty crowded tonight."

She smiled politely. Nodded. And never texted you back.

I was that guy for years. Talking too much. Listening too little. Panicking about my next sentence while she was literally feeding me the answers.

Then I found 22 rules that fixed the whole thing. Rule number one: shut up and listen. She'll tell you exactly what to say.

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Willie Naylor

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Richard La Ruina, better known as Gambler.

He was the only PUA I listened to back in the day.
 

zekko

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Super Monkey Ball?
 

"She Wants a Man, Not a Boy"

You asked her if she wanted to grab coffee. Then you asked if the time worked. Then you asked if the place was okay. Then you asked if she'd prefer tea.

Four questions. Four chances for her to say no. Four signals that you're terrified of making a decision.

Plan it. Pick the place. Pick the time. Tell her where to meet you. She'll either show up or she won't.

Either way, you look like a man instead of a scared little boy.

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characternote

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Richard La Ruina, better known as Gambler.

He was the only PUA I listened to back in the day.
i remember reading his stuff. If memory serves he didn't really do much in teh way of outergame. e.g his 'method' was more or less normal guy game. Open, show intent, see if she's interested or not - basically no pushpull, DHV stories, diaqualification, NLP etc etc

He had a few openers (like 'hey how have you been?') with the idea being that she is now free to chat to you without being judged by her friends (as she's pretending to already know you), but in reality if you do that too a hot girl and you're not her type, she looks at you like you're a retard lol

The rest of his game was built around pre-selection from what I remember. So enter the club with a few gorgeous girls, make friends with some high roller males on a VIP table, bring the girls over, get more new girls saying you've ordered too much champagne etc and then tell the new girls they are hot and try to bang them

He also had no infields which tends to make me dismiss the PUA, although having said that i'm certain he got laid a lot. He's a very good looking dude and he was also big on sexual tourism. So a very handsome brit going to Eastern Europe (especially 15 years or so ago when he was more active) would have been like fishing with dynamite!
 
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