Yotsuya-san
Senior Don Juan
I remember I used to have a major hard on for Lt. Gay Ellis, from UFO.
You made your case like a lawyer. Stable job. Good guy. Ready for something real. All true. All irrelevant.
She weighed your points, nodded along, felt nothing — then fell hard for some tattooed bartender with a motorcycle and a gambling problem.
Logic is where attraction goes to die. The "22 Rules" work a level deeper, on the subconscious switches that decide within minutes whether you register as a MAN or as part of the furniture.
Stop presenting evidence. Start flipping switches.
Attraction runs on a clock.
She flirted for weeks. Touched your arm. Found reasons to be alone with you. And you were careful. Respectful. Waiting for the right moment.
The moment had a shelf life. It expired around month two, and by the time you asked her out, she'd quietly filed you under "little brother."
One of the hardest lessons inside the 22 Rules: women rarely wait. Interest either grows or it decays, and nothing decays it faster than a man who never moves.
Make the move while she's still inventing reasons to be near you.
rofl, no kidding! I finally found the vector (swf) source files for all the Windows XP icons/logos, I was so pumped!Getting the vector source files of often used logo's gives me a hard-on
Subspace is awesome. I suffered in High School (mostly 97-98) because of it; stayed up late into the night playing it with friends. I even switched ISPs a few times so I could get better ping times for the game.Originally posted by I-am-someone
I spent an entire year playing a computer game called "SubSpace" for 9 hours a day when I was 17. I still play it every now and then, owning the hell out of everybody.
She asks it casually, mid-sip. And you feel the floor open up, because the honest answer is work, gym, and a couple shows you're half-watching.
Women rarely say this out loud, but a man with a life is attractive before he says a word. The guy who spent Saturday deep-sea fishing and came back with photos and a story — he walks in already interesting.
The "22 Rules" pushed me to build a life worth talking about. Turns out the fastest way to be interesting to women is to be interested in your own life first.
Haha, send them to me!!Originally posted by skinnydart
rofl, no kidding! I finally found the vector (swf) source files for all the Windows XP icons/logos, I was so pumped!
Yeah, I've been playing it for 5 years now. I used to play in TW as a Terrier, getting 2:1 w/l (Geeky thread, right?Originally posted by Phantasmal
Subspace is awesome. I suffered in High School (mostly 97-98) because of it; stayed up late into the night playing it with friends. I even switched ISPs a few times so I could get better ping times for the game.
I recently had a nostalgia trip for a month or so and played a bunch of Trench Wars, which I don't think existed in my day.
Currently, I play World of Warcraft mostly. That'll be my geek thing for this thread.
You paid for dinner. You drove. You said "whatever you want is fine" every single time. All the effort, no expectations.
And she left anyway — probably for a guy who makes her pick up the pizza.
Painful. Also predictable. Her mind quietly concludes that anything requiring zero effort from her is worth exactly zero. You became a free sample, and free samples get taken for granted.
The 22 Rules flip the dynamic. Small shifts that get her investing effort, money, and time in you — until SHE'S the one afraid of losing YOU.
Dude...Originally posted by Centaurion
For the last week I've been playing Star Wars:Knights of the Old Republic I and II. Hooking up with Bastilla kinda makes me pop a boner.
It's free, don't worryOriginally posted by ~ªêQµïTª$~
This Subspace game... can i download it from anywhere? Or do i have to BUY it? .... Anyone got an ftp?![]()
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Most guys accidentally kill attraction before they even speak. They assume they need a bigger bank account, a better physique, or smoother lines. They miss the point.
Female desire operates on a specific set of psychological triggers. Break them, and you're invisible. Follow them, and you become magnetic.
I learned this the hard way. Years of freezing up. Getting friend-zoned. Watching other guys walk away with the girl I wanted. Then I discovered a set of 22 simple rules that rewired my entire approach.
Three seconds. That's how long it took. Your shoes. Your posture. The way you held your drink. Whether you looked at the floor or looked at her.
She already filed you away. Interesting. Boring. Safe. Bold. Before you even opened your mouth.
Everything you say after that is just her confirming what she already decided.
So stop rehearsing lines. Fix the first three seconds. Stand tall. Look up. Smile like you mean it. Walk like you belong wherever you're standing.
The words come later. The impression comes first.