"She Laughed All Night. Then She Ghosted You. Here's Why."

Dinner ran three hours. She laughed at everything. You walked her to her car thinking this one's locked in.

Then: nothing. Two texts. No reply. What happened?

You did what most men do on a great date. You filled every silence, answered every question, and left her with nothing to wonder about. No mystery. Nothing to sit with when she got home.

Rule 3 of the "22 Rules" changes the ending: tell her a little, hold back the rest, and let her imagination do the chasing. The ghosting stops too.

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Favorite boardgame?

SamePendo

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What's your favorite board game?

Besides the obvious ones of chess and stuff, there's Settlers and Risk. And Monopoly, but I played it too much as a kid I guess.
 

"She Wants a Man, Not a Boy"

You asked her if she wanted to grab coffee. Then you asked if the time worked. Then you asked if the place was okay. Then you asked if she'd prefer tea.

Four questions. Four chances for her to say no. Four signals that you're terrified of making a decision.

Plan it. Pick the place. Pick the time. Tell her where to meet you. She'll either show up or she won't.

Either way, you look like a man instead of a scared little boy.

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mpimpin

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I like games that have a certain amount of strategy. Either Risk or Monopoly, but sadly they both have more chance involved then I would prefer. Another great game is Othello aka Reversi. Great strategy game.
 

"Why Women Dump the Guys Who Try the Hardest"

You paid for dinner. You drove. You said "whatever you want is fine" every single time. All the effort, no expectations.

And she left anyway — probably for a guy who makes her pick up the pizza.

Painful. Also predictable. Her mind quietly concludes that anything requiring zero effort from her is worth exactly zero. You became a free sample, and free samples get taken for granted.

The 22 Rules flip the dynamic. Small shifts that get her investing effort, money, and time in you — until SHE'S the one afraid of losing YOU.

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RedPill

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Monopoly is my favorite, by a mile, if it's played the way the game was designed to be played. It's not nearly as chance-based when you play it properly, according to the actual rules. Most people don't.

The differences:

- When someone lands on a property and nobody owns it, it is AUCTIONED, creating an actual market value for the deeds. Because of this, players must consider very carefully what they're willing to buy, or what the others would be willing to pay.

- No putting money in the middle to be won for free parking, and no collecting $400 for landing on Go. Both of these unfairly inject money into the game, giving a huge unearned advatange to the recipient.
 

diplomatic_lies

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I love Cluedo, especially when everyone is drinking and you argue about who has which cards, then theres a big fight and everyone's throwing the board around. Same with Monopoly, throwing hotels at each other is great fun.

Hmm there was also this game whose name I cant remember, you sort of conquer the world with these little army pieces.

If you guys want a "no chance" game, try Diplomacy.
 

Berlex

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scat-tergories...I play it all the time with my family :rockon:
 

Francisco d'Anconia

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I like more of the party games that have a lot of creative team interaction, Pictionary and Cranium top my list. You can get a lot of insight into a person by how they play these games. :up:
 
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