"I just moved here from Florida."

That sentence contains at least five follow-up questions she WANTS you to ask. Where in Florida? What brought you here? How long have you been in the area? What do you miss? How does it compare to here?

She handed them to you on a silver platter. And you said, "Oh cool. I come here every week. I love this band. Ummm... pretty crowded tonight."

She smiled politely. Nodded. And never texted you back.

I was that guy for years. Talking too much. Listening too little. Panicking about my next sentence while she was literally feeding me the answers.

Then I found 22 rules that fixed the whole thing. Rule number one: shut up and listen. She'll tell you exactly what to say.

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Favorite boardgame?

SamePendo

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What's your favorite board game?

Besides the obvious ones of chess and stuff, there's Settlers and Risk. And Monopoly, but I played it too much as a kid I guess.
 

"She's Out of Your League"

You've said it a hundred times. Maybe a thousand. And every time you say it, you train your brain to freeze the next time she walks into the room.

Leagues are a myth invented by guys who are scared of women.

She's a person. She has bad breath in the morning. She picks songs she can't sing in the shower. She overthinks her own texts.

Walk over. Say something. The league dissolves the second you open your mouth.

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mpimpin

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I like games that have a certain amount of strategy. Either Risk or Monopoly, but sadly they both have more chance involved then I would prefer. Another great game is Othello aka Reversi. Great strategy game.
 

"She Laughed All Night. Then She Ghosted You. Here's Why."

Dinner ran three hours. She laughed at everything. You walked her to her car thinking this one's locked in.

Then: nothing. Two texts. No reply. What happened?

You did what most men do on a great date. You filled every silence, answered every question, and left her with nothing to wonder about. No mystery. Nothing to sit with when she got home.

Rule 3 of the "22 Rules" changes the ending: tell her a little, hold back the rest, and let her imagination do the chasing. The ghosting stops too.

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RedPill

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Monopoly is my favorite, by a mile, if it's played the way the game was designed to be played. It's not nearly as chance-based when you play it properly, according to the actual rules. Most people don't.

The differences:

- When someone lands on a property and nobody owns it, it is AUCTIONED, creating an actual market value for the deeds. Because of this, players must consider very carefully what they're willing to buy, or what the others would be willing to pay.

- No putting money in the middle to be won for free parking, and no collecting $400 for landing on Go. Both of these unfairly inject money into the game, giving a huge unearned advatange to the recipient.
 

diplomatic_lies

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I love Cluedo, especially when everyone is drinking and you argue about who has which cards, then theres a big fight and everyone's throwing the board around. Same with Monopoly, throwing hotels at each other is great fun.

Hmm there was also this game whose name I cant remember, you sort of conquer the world with these little army pieces.

If you guys want a "no chance" game, try Diplomacy.
 

Berlex

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scat-tergories...I play it all the time with my family :rockon:
 

Francisco d'Anconia

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I like more of the party games that have a lot of creative team interaction, Pictionary and Cranium top my list. You can get a lot of insight into a person by how they play these games. :up:
 
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