thechosenone2190
Don Juan
- Joined
- Dec 30, 2009
- Messages
- 165
- Reaction score
- 6
I. Salesperson analogy
You are a sales man. Your product is your self. Successful sale = sex. Ways to increase your sales:
1. Approach more people. It's a numbers game. An unsuccessful sale is nothing personal. People either like your product or not.
2. Deliver an effective sales pitch. Know the best way to appeal to your target customers and aim to reach that advanced level of salesmanship.
3. Improve your product (self). This will increase your chances of a sale and increase your confidence in your product, which will further boost your chances of success.
II. Videogame analogy
You are a character in a Role Playing Game eg. World of Warcraft. Your goal is to level up, unlock new items, and defeat bosses. The more you level up, the better weapons you can equip. Better weapons = hotter girls. Items = wealth. Boss battles = the AFC within you. If you die, the game simply restarts, so you try again. No big deal. The more times you try again, the more successful you will be in the game. Very simple.
I think these analogies have been used before, but I kind of came up with them again on my own and wanted to record them for my own reference. Please do whatever you like with them.
You are a sales man. Your product is your self. Successful sale = sex. Ways to increase your sales:
1. Approach more people. It's a numbers game. An unsuccessful sale is nothing personal. People either like your product or not.
2. Deliver an effective sales pitch. Know the best way to appeal to your target customers and aim to reach that advanced level of salesmanship.
3. Improve your product (self). This will increase your chances of a sale and increase your confidence in your product, which will further boost your chances of success.
II. Videogame analogy
You are a character in a Role Playing Game eg. World of Warcraft. Your goal is to level up, unlock new items, and defeat bosses. The more you level up, the better weapons you can equip. Better weapons = hotter girls. Items = wealth. Boss battles = the AFC within you. If you die, the game simply restarts, so you try again. No big deal. The more times you try again, the more successful you will be in the game. Very simple.
I think these analogies have been used before, but I kind of came up with them again on my own and wanted to record them for my own reference. Please do whatever you like with them.