Dinner ran three hours. She laughed at everything. You walked her to her car thinking this one's locked in.
Then: nothing. Two texts. No reply. What happened?
You did what most men do on a great date. You filled every silence, answered every question, and left her with nothing to wonder about. No mystery. Nothing to sit with when she got home.
Rule 3 of the "22 Rules" changes the ending: tell her a little, hold back the rest, and let her imagination do the chasing. The ghosting stops too.
You made your case like a lawyer. Stable job. Good guy. Ready for something real. All true. All irrelevant.
She weighed your points, nodded along, felt nothing — then fell hard for some tattooed bartender with a motorcycle and a gambling problem.
Logic is where attraction goes to die. The "22 Rules" work a level deeper, on the subconscious switches that decide within minutes whether you register as a MAN or as part of the furniture.
Stop presenting evidence. Start flipping switches.
You asked her if she wanted to grab coffee. Then you asked if the time worked. Then you asked if the place was okay. Then you asked if she'd prefer tea.
Four questions. Four chances for her to say no. Four signals that you're terrified of making a decision.
Plan it. Pick the place. Pick the time. Tell her where to meet you. She'll either show up or she won't.
Either way, you look like a man instead of a scared little boy.
There will be a Resident Evil for WiiOriginally Posted by Scrumtulescence
er.....correct me if I'm wrong, but isn't RE5 a PS3 announced game? Besides, you just know it'll look so much better on the PS3, or 360 for that matter. Considering the nature of the series I doubt they would even do much with the Wii controls anyway.
There are supply shortages for each product. Sony has been claiming they solved their supply problem for awhile now. Wii continues to outsell every other next-gen gaming system combined.Rex Man said:To note, the Wii has outsold the PS3 because of supply shortages, NOT demand. In all reality it will be really hard to choose at least until next holiday season who might come out on top.
You paid for dinner. You drove. You said "whatever you want is fine" every single time. All the effort, no expectations.
And she left anyway — probably for a guy who makes her pick up the pizza.
Painful. Also predictable. Her mind quietly concludes that anything requiring zero effort from her is worth exactly zero. You became a free sample, and free samples get taken for granted.
The 22 Rules flip the dynamic. Small shifts that get her investing effort, money, and time in you — until SHE'S the one afraid of losing YOU.
Yes, it's absolutely amazing. I'll just say that it doesn't lie when it says "the biggest Zelda adventure ever" on the back of the box. It's almost TOO huge, lol. It's like a modern day Ocarina of Time, amazing gameplay, music and story. Check out one of the trailers for it.ChrizZ said:Does anybody own Zelda: Twilight princess and is it any good?
I could talk to any woman I wasn't attracted to. Charming, funny, relaxed. Then a gorgeous woman looked my way and I'd become a sweating, babbling mess.
The fix took me years to find and ten minutes to learn. Nervousness and excitement are the same physical state — pounding heart, adrenaline, flushed face. Your brain just picks the label. And you can pick a better one.
Rule 16 shows you how. You feel the nerves, relabel them as excitement, and let that energy pour out as enthusiasm. Women notice the guy radiating it. They always do.
This is true. It is easier to get I woman to play Zelda or Mario over GTA. But that's why I'm a proponent to owning multiple systems.Rebound Material said:DUDE, Wii all the way. 360 is alright..but yea, it just has better graphics is all. Im personally a fan of "kiddie" games because they're good to have when you have friends/chicks over.
Dinner ran three hours. She laughed at everything. You walked her to her car thinking this one's locked in.
Then: nothing. Two texts. No reply. What happened?
You did what most men do on a great date. You filled every silence, answered every question, and left her with nothing to wonder about. No mystery. Nothing to sit with when she got home.
Rule 3 of the "22 Rules" changes the ending: tell her a little, hold back the rest, and let her imagination do the chasing. The ghosting stops too.