"The Coffee Shop Girl You Never Spoke To"

You've replayed it a hundred times. She stood three feet away, scrolling her phone. You had an opening. You composed the perfect line — after she was gone.

For all you know, she's married now. To some guy who said something. Anything.

Openers are cheap. Almost any sentence works when it's delivered within three seconds. The expensive part is the standing there, drafting and deleting, while the window quietly closes.

The "22 Rules" stripped out my hesitation. What to open with, how to keep it alive, and the one habit that costs guys more women than anything else: waiting for perfect.

Read more...

videogames ruined by perspective on women!!!!!!

Enjin 7

Don Juan
Joined
Aug 30, 2005
Messages
194
Reaction score
1
ever since I was a little kid, I have loved videogames.

my favorite type is an rpg.

cliff notes: in an rpg, you basically level up a character to make it stronger, gain new skills, etc.

well... as any of you rpg gamers know, characters usually hit a level cap.

at that point, I just start a new character. whY? because the fun is in building the character, not having a fully loaded awesome character.

the same with women. I feel myself having more fun building relationships than maintaining the excellent one I have...

damnit!
 

"Why Women Dump the Guys Who Try the Hardest"

You paid for dinner. You drove. You said "whatever you want is fine" every single time. All the effort, no expectations.

And she left anyway — probably for a guy who makes her pick up the pizza.

Painful. Also predictable. Her mind quietly concludes that anything requiring zero effort from her is worth exactly zero. You became a free sample, and free samples get taken for granted.

The 22 Rules flip the dynamic. Small shifts that get her investing effort, money, and time in you — until SHE'S the one afraid of losing YOU.

Read more...

BlahBlah

Don Juan
Joined
Jan 14, 2006
Messages
33
Reaction score
0
*rubbing my eyes* Uhhh... what?

If the fun of rpgs for you is building up the character, shouldn't you have more fun developing yourself into someone with the capability of maintaining an already 'excellent relationship'?

And if you get so uninterested in maintaining an already excellent relationship, why not make a game out of forming other more 'fun' relationships without scrapping a satisfying one? I think that should be an interesting enough endeavor that you don't get so bored.

P.S. If you play enough videogames that you are actually beginning to use them as parallels to your love life (or to blame your love-life on them), I'd recommend cutting back on them--if not abandoning them entirely. Every friend I've ever had who has been heavy into video games has either:

A) Never been laid.
or
B) Never laid anything higher than an HB2.

Just my two cents.
 
Top