"She Made Her Decision Before You Finished Your Sentence"

Three seconds. That's how long it took. Your shoes. Your posture. The way you held your drink. Whether you looked at the floor or looked at her.

She already filed you away. Interesting. Boring. Safe. Bold. Before you even opened your mouth.

Everything you say after that is just her confirming what she already decided.

So stop rehearsing lines. Fix the first three seconds. Stand tall. Look up. Smile like you mean it. Walk like you belong wherever you're standing.

The words come later. The impression comes first.

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Coin-trick game

Gonzalo

Senior Don Juan
Joined
Mar 11, 2003
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Hello people. This is a game I recently "came up with" and will be field testing in a couple of days, it combines a ****y style with a jedi mind-trick (credit for the trick to ASF).

For this you will need a coin (a quarter will do), and an isolated girl who is enjoying your company. When the time is right, tell her you want to show her something (David Blaine style)/play a game with her.

Then tell her to do the famous game "scramble a coin behind her back and then have it bring forward in a fist, such that you have to guess in which fist it is", you get the picture. Now, the trick is that, for some reason, 95% of the time, the person who's scrambling the coin will point with his/her nose at a slight angle to the fist that contains the coin. You only need to notice this angle and can pretty much control the outcome.

Now, for the actual game:

Tell her, "if I don't guess right, I'll give YOU a kiss anywhere you like; if I guess right, you'll give ME a kiss anywhere I like". Either way you are kissing or getting kissed (after a while, don't worry about cheating if you accidentally miss the place where she pointed and land on somewhere better ;) ).

Notice the game can be used with other riddle/puzzle kinda thing, only that the coin makes it seem random and makes it move faster, plus you can somewhat control the outcome. Notice also that this might be better after once the girl is already warmed up a bit, such that you can escalate physically.

The way it is on ASF, you actually show off that you always guess the hand that contains the coin, and then use her curiosity to eventually run a pattern on her. This one is a different twist, but look it up if you're into that kinda stuff.

Any comments, let me know.

G
 

"She Laughed All Night. Then She Ghosted You. Here's Why."

Dinner ran three hours. She laughed at everything. You walked her to her car thinking this one's locked in.

Then: nothing. Two texts. No reply. What happened?

You did what most men do on a great date. You filled every silence, answered every question, and left her with nothing to wonder about. No mystery. Nothing to sit with when she got home.

Rule 3 of the "22 Rules" changes the ending: tell her a little, hold back the rest, and let her imagination do the chasing. The ghosting stops too.

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