"She Wants a Man, Not a Boy"

You asked her if she wanted to grab coffee. Then you asked if the time worked. Then you asked if the place was okay. Then you asked if she'd prefer tea.

Four questions. Four chances for her to say no. Four signals that you're terrified of making a decision.

Plan it. Pick the place. Pick the time. Tell her where to meet you. She'll either show up or she won't.

Either way, you look like a man instead of a scared little boy.

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Anyone played Mass Effect 2 and thought...

Huffman

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... that the "romance" character development felt completely unnatural?

Hehe, mind you it's a frickin video game, but i thought the character interaction was really awesome EXCEPT for those romance bits which had me cringing at every sentence.

I mean, you're the big battle hardened soldier, shooting people in the head every day, and then you go to that girl and say "oh hey i have feelings for you", with your face forming some weird grimace.
Those conversation options felt really wooden and didn't fit Shepard's (virtual) personality at all. Whoever wrote those is either a 40yr old virgin or a girl. Anyone else played it?

Not that I care too much - I don't really get off on space pixels.
I just thought it was a good game and if they want to please the fans they could really improve on that.
 

"The Coffee Shop Girl You Never Spoke To"

You've replayed it a hundred times. She stood three feet away, scrolling her phone. You had an opening. You composed the perfect line — after she was gone.

For all you know, she's married now. To some guy who said something. Anything.

Openers are cheap. Almost any sentence works when it's delivered within three seconds. The expensive part is the standing there, drafting and deleting, while the window quietly closes.

The "22 Rules" stripped out my hesitation. What to open with, how to keep it alive, and the one habit that costs guys more women than anything else: waiting for perfect.

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Alle_Gory

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Mass Effect 1 was pretty cheezy with the romance. I blame the writers.
 
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