Spirit Fingers
Don Juan
- Joined
- Jul 6, 2005
- Messages
- 159
- Reaction score
- 4
Here's a cool way to tease a girl that I discovered the other day when I did it to my female boss at work. It basically works by demonstrating complete control over her state, as well as being fun. Because this is a DEMONSTRATION of higher value and not a story, it works very well and establishes a dominant frame while simultaneously making her feel good with humor.
Here's the tech:
HB: (asks if you're having fun, or if you like her clothes, or new highlights, or any other form of asking for validation)
Spirit Fingers: (completely serious expression) Nah, actually I'm having a terrible time. I really hate hanging out with you, you're so boring. (modify for other situtations).
HB: What? That's really mean...(stay serious until she really thinks you are serious).
Spirit Fingers: (busts out laughing) Nah, I'm just kidding...you know I love you. You're my favorite girl in the party/club/mall.
HB: (smiles)
Spirit Fingers: (looking like you're thinking about it) Well actually...not really...
HB: Shut up! (hits you, grabs you, etc.)
Spirit Fingers: Haha, nah I'm just playin, you're fun. I like how we can have fun with each other like this. (kino)
So, here's the framework so you can duplicate it:
1. Create a strong PUSH by refusing to give her the validation she's asking for, making her think you're serious.
2. Create a strong PULL of positive emotions by being extreme (I love hanging out with you, you're my favorite)
3. Create another PUSH when you take that away, the fact that you can do it twice is a DHV. Unless it works well the first time though, don't do it again -- it's like double or nothing, you'll either make it twice as good or kill the vibe.
4. End with a PULL of positive emotions by qualifying her, which transitions well into kino and physical escalation.
Notes:
1. Don't push more than twice, or it becomes lame.
2. This tech is congruent with direct game because it's only momentary teasing...when it's over she should be assured that you really like her.
3. END WITH A PULL. If you end on a push you sound like a jackass.
-Dan
Here's the tech:
HB: (asks if you're having fun, or if you like her clothes, or new highlights, or any other form of asking for validation)
Spirit Fingers: (completely serious expression) Nah, actually I'm having a terrible time. I really hate hanging out with you, you're so boring. (modify for other situtations).
HB: What? That's really mean...(stay serious until she really thinks you are serious).
Spirit Fingers: (busts out laughing) Nah, I'm just kidding...you know I love you. You're my favorite girl in the party/club/mall.
HB: (smiles)
Spirit Fingers: (looking like you're thinking about it) Well actually...not really...
HB: Shut up! (hits you, grabs you, etc.)
Spirit Fingers: Haha, nah I'm just playin, you're fun. I like how we can have fun with each other like this. (kino)
So, here's the framework so you can duplicate it:
1. Create a strong PUSH by refusing to give her the validation she's asking for, making her think you're serious.
2. Create a strong PULL of positive emotions by being extreme (I love hanging out with you, you're my favorite)
3. Create another PUSH when you take that away, the fact that you can do it twice is a DHV. Unless it works well the first time though, don't do it again -- it's like double or nothing, you'll either make it twice as good or kill the vibe.
4. End with a PULL of positive emotions by qualifying her, which transitions well into kino and physical escalation.
Notes:
1. Don't push more than twice, or it becomes lame.
2. This tech is congruent with direct game because it's only momentary teasing...when it's over she should be assured that you really like her.
3. END WITH A PULL. If you end on a push you sound like a jackass.
-Dan